Computer scientists have developed the first algorithm that recognises people’s faces better than you do
How to Write Clean, Testable CodeThe Clean Code Talks are designed to help teams get better at writing clean, well-designed, testable code. Such code is easier to write tests for, more robust, easier to understand and maintain. Having clean code lets you be more productive.
When the solution is the problemSoftware engineers and experience designers believe that they can create and improve software by simply exercising their craft. Does the product suffer from low user engagement or service outages? “Let’s get into a room and whiteboard a solution,” they’ll say.
.NET Native PerformanceThis post was authored by Xy Ziemba, the Program Manager for .NET Native performance, and Andrew Pardoe, Program Manager on the .NET runtime team. In our previous blog post introducing .NET Native, we talked about how .NET Native gives you the performance of C++ with the productivity of C#.
Responsive Design: Why and how we ditched the good old select elementIt’s the HTML select element. The invention of select dates back to 1995 with the introduction of the HTML 2.0 specification. So most of us have never experienced designing for web without select as an option. But it can be a really, really frustrating component to let into your designs.
Fixing old bugs, without the sourceOnce upon a time, I made a special kind of demoscene production: a wedtro. Which is a kind of small demo, made as a present to some other member of the demoscene, who is getting married.
you have ruined javascriptIn the old days we had some really awful JS being written on pages in a pretty ad-hoc fashion and it caused us huge problems.
How FPGAs work, and why you'll buy oneToday, pretty much everyone has a CPU, a DSP and a GPU, buried somewhere in their PC, phone, car, etc. Most don't know or care that they bought any of these, but they did.
Don't Settle for Eventual ConsistencyStronger properties for low-latency geo-replicated storage Wyatt Lloyd, Facebook; Michael J. Freedman, Princeton University; Michael Kaminsky, Intel Labs; David G.
Game Mechanic ExplorerA collection of concrete examples for various game mechanics, algorithms, and effects. The examples are all implemented in JavaScript using the Phaser game framework, but the concepts and methods are general and can be adapted to any engine. Think of it as pseudocode.
This Read-It-Later-list is just that, bookmarks of stuff I intend to read or have read. I do not necessarily agree with opinions or statements in the bookmarked articles.
This list is compiled from my Pocket list.